…and I’m tempted to leave it at that, but instead:
Beautiful intro, taking us through very specific locations (I’m big on specificity) and into the shadow of rusting giants. The last sentence certainly catches your interest.
Though the environments are mostly static tableau, there’s a nicely evoked rising sense of urgency and isolation – the narrator’s desperation is evident in his offhand reference to almost spraining his ankle.
My only issue is that I could have done with a little more story to go with the beautiful scene-setting, but that’s very much my personal preference. Disorientated and on the lam, what will become of this lone runner?
@Speed: If the past is any indicator of the future, I think the GAM’s going to leave some of the ensuing action for us to decide, keeping in the traditional LoA spirit.
well, it is a great intro, as usual.. what would a shipyard have for the stalled car? hmm, maybe this isn’t about the car, but an adventure that fate planned.
As always, beautiful imagery. You build the setting wonderfully. I have to agree with Reverend Speed, though; there’s just not enough story here to keep me hooked. Even a hint of motivation would have done wonders.
Nouvelle Bardot
g²LaPianistaIrlandesa
Reverend Speed
g²LaPianistaIrlandesa
g²LaPianistaIrlandesa
ElshaHawk (LoA)
kaellinn18