Good luck to your poor adventurers in that campaign. I’ve never been too interested in trying to DM myself. I have too much fun wrecking the best-laid plans of my DMs. XD
I like the way you tried to leave loopholes but they were repaired. Hell! How does one get out. Perhaps you could leave trapdoors next to the loopholes that the repair couldn’t see. Sounds like an eternal loop.
So puzzling, enigmatic, wonderfully written – little things like ‘blood’ being considered an element of construction, and, as Marli mentioned, the sinisterly self-fixing loopholes, make the piece feel claustrophobic, as it should…
Great piece – I need to know what happens now! MH :)
Ah! I hope this doesn’t seem trite, but I’ve pinned down what’s been bothering me about this. You’ve used the word “construct” or “construction” too many times. I’d suggest using “build” or “creation…”
It’s a neat idea and a good set up for an adventure. Okay, I had a whole rant here about a warning left for someone that has to be left deep within by this guy who can’t get out as being a pointless warning, but I think that had less to do with your piece and more to do with how Jason set it up in his prequel.
It’s not so much a warning as a chronicle or confession. The Artisan’s only chance to make sure that something of himself (other just than his sector of the Machine) survives.
One must also consider that since his ‘loopholes’ were automatically repaired by the Machine that if the Machine thought these words etched into its walls were helpful they’d be ‘repaired’ as well. ;)
Jason Month
Tesseract
Marli
Mostly Harmless
Jason Month
Tesseract
THX 0477
Tesseract