I liked this story, but I do have some criticisms.
The objects seem too random; from grasshoppers to rings there’s no hint of an underlying theme. I’m particularly troubled by “Selectivity Ankh”, which looks like you randomly chose two words from the dictionary and stuck them together. As you know, an ankh is an ancient Egyptian symbol of life, and not much to do with selectivity. (It’s not a figurine, either, but a figurine could be holding an ankh.)
It’s hard to follow what’s happening when, with different screens showing replays from different times. So the roar and the shout of “Wakeman’s Strategy” are the present audience reacting to the replay from two hours ago. Three questions. (1) Why would you get such a reaction from a replay; wouldn’t word have got out from the people who saw it live? (2) If Wakeman’s Strategy is so potent as to give its name to the story, why is the game still going two hours later? (3) Why does Enneman frown? It can’t be because of what happened two hours ago.